Mostly here to make notes about aspect abuse, but for what it’s worth, due to migration and gen modding, you have a fair bit of flex in the physical appearance of a human character – although the further they drift into ‘outright freakish’, the more likely they are to attract flak from more conventional humans. And possible interest from the Jinland government.
- Creator Charisma; humans designed ‘kin to respond well-ish to them; they can push for a social edge in conversation with them.
- Common; in 95% of the known world, humans are the norm, and thus can lose themselves in a crowd/look mundane much easier.
- Creator intuition/design. Most old tech was designed explicitly with humans in mind; humans have a slight edge in intuiting what a peice of tech does, and getting it to work.
-some kin still have issues with humans
-some nasty things(plauges mainly) are more likely to trigger on humans.
The benefits are kind of slim pickings, but then, so are the drawbacks. o-o