Welcome to the Wilder’s Universe!
...yeah, don’t ask about the name, It’s a long story.
This is a world where things happened, some more things happened, and then everything went to hell. And then even more stuff happened!
...okay, okay. Seriously. The WU is my personal had-it-around-since-forever post-apocalyptic-fantasy setting. It started out as rather everything-under-the-sun, but time and not being fourteen anymore has removed a lot of the more over the top elements, and put the focus back on mundane people who are, by and large, just trying to get on with their lives in a world that sometimes makes that rather difficult.
It’s been about six to eight centuries since a combination of nukes, bio-weapons, widespread societal collapse due to infrastructure damage, and the sudden and messy re-arrival of magic on the world scene did a bloody good job of kicking civilization back into the stone age.
Since then, people have done their best to drag themselves back up, but it’s a long, hard struggle, and one not likely to end any time soon.
Like how Magic is around, and while rare, is not quite rare enough to keep rogue mages from being a hazard.
Or how there’s just enough Old Tech around to occasionally lead to killer robot rampages or dangeorus explosions, or really, really nasty plauges.
At best – in places like the politically and socially stable DeWildar Alliance – you’re looking at a kind of pseudo early Renaisance. At worst, there’s a whole lot of unadulterated wilderness out there, inhabited by some very worrisome things. And in between there’s the full range of natural and people-caused problems that make life hell in any world.
The current campaign itself is going to be a play-by-email ruins-raid, probably updating between one to three times a week. The characters start out in a small trade town about halfway between the DeWildar Alliance and Jinland, making an origin from nearly anywhere in Eurasia or Northern Africa fairly feasable.